Art: vision and portfolio


As a digital artist, I am constantly exploring a variety of mediums, including performances in virtual reality (VR) that are sometimes based on brain-computer interface and/or music. My ultimate goal is to create emotional immersive art that gives the audience the opportunity to experience and enhance their emotions. I also have experience in directing animation films and creating short movies. My work in digital art is characterized by a strong emphasis on the emotive and cognitive experience, with a focus on innovation and creativity that is merged with technical expertise.

Through my VR experiences and films, I aim to push the boundaries of what is possible in the realm of digital art and to explore new ways of engaging with viewers. I strive to create unique and unforgettable experiences for audiences. My work in digital art is centered around the idea of creating a highly immersive and emotional experience that is capable of evoking a wide range of emotions in the viewer. I believe that digital art has the power to create new and exciting forms of expression, and I am always seeking new ways to innovate and push the boundaries of what is possible in this rapidly evolving field.



IMDB:Raffaella Folgieri

Selected credits include:
  • Maoussi
  • Slor
  • Timelapse (A Day In Life)
  • Believe
  • Recent projects:

    Current: Time Lapse, a short movie (immersive VR experience). Time perception is different in real vs virtual environments. The virtual experience consists of a lifetime of emotional experience within the duration of 28 minutes.
    It consists of a walkthrough in everyone’ stages of life.

    It is an interactive cinematic experience of life, to make participants lose track of time, to make them retrace the stages of their lives and - for ages still to come - to give people an awareness of speed, awakening in them emotions and empathy.


    Dracle: The interactive performance aims at exploring the mutual influence of two users in a creative process. Through the use of a BCI, the audience is asked to interact with a computer using only their brain rhythms, which are stimulated through an audio-visual interface. The aim of this performance is to create an audio-visual artifact based on the brainwaves of the participants, promoting a shared creativity outcome. This fosters a sense of collaboration and shared creativity, as the participants are able to influence each other's brainwaves and create a truly unique and collaborative work of art.


    BrainArt: a unique and innovative way to tap into the artistic and creative potential of individuals. It allows users to create drawings based on their own cerebral rhythms collected by a BCI device. Through this application, the audience can create artwork using the application providing them with the freedom to express their individual conscious and unconscious creative insight. The aim is to show how new technologies can unlock the full potential of the human mind and explore new frontiers in digital art. Overall, this work is a powerful example of how technology can be used to enhance and amplify our artistic and creative capabilities, and it is a thrilling glimpse into the future of digital art.


    The Musical Brain: the interactive performance is a truly ground-breaking exploration of new frontiers in music creation. By allowing participants to create music using their brain rhythms through a BCI device, this work represents a powerful example of how cutting-edge technology can be harnessed to enhance and amplify our artistic and creative capabilities. The performance allows audiences to become active participants in the music creation process. By tapping into their own cerebral rhythms and using them to create music, participants are able to explore new forms of artistic expression and push the boundaries of what is possible in music creation.