Virtual Reality


Consultancy activities within the Entertainment

sector and in Research


Movie/films animation


Virtual characters/special effects

VR and music



My focus is both on research and on consultancy activities.


Research is related to performances aimed at studying reactions to stimuli and applying results to improve and reinforce the effect of VR within the entertainment market.


Consultancy activities covers a broad range of applications:

- movie/short advertising/films animation

- performance design for events/shows

- special effects (shows/events)

- music/VR interaction