Consultancy activities within the Entertainment
sector and in Research
Virtual characters/special effects
VR and music
My focus is both on research and on consultancy activities.
Research is related to performances aimed at studying reactions to stimuli and applying results to improve and reinforce the effect of VR within the entertainment market.
Consultancy activities covers a broad range of applications:
- movie/short advertising/films animation
- performance design for events/shows
- special effects (shows/events)
- music/VR interaction