Virtual Reality

   

Consultancy activities within the Entertainment

sector and in Research

 

Movie/films animation

Performances

Virtual characters/special effects

VR and music

VR

 

My focus is both on research and on consultancy activities.

 

Research is related to performances aimed at studying reactions to stimuli and applying results to improve and reinforce the effect of VR within the entertainment market.

 

Consultancy activities covers a broad range of applications:

- movie/short advertising/films animation

- performance design for events/shows

- special effects (shows/events)

- music/VR interaction